To make it easy to use out-the-box the software includes 40 specially created texture Clip Art models.
The size and spacing of the texture can be dynamically updated to easily and quickly customise the layout and can be used to model seamless organic textures or intriguing geometric patterns. The Create Texture Area tool lets you choose an existing 3D component and then “tiles” this into a larger area. This can be used for creating architectural panels detailed sign backgrounds interesting effects on furniture or any other textured application. The cross section is effectively “extruded” in lines along the positioning vector to create a clean toolpath.Īspire 8.5 builds on the software’s 3D modelling functionality with a "powerful" new Create Texture Area option to help model decorative textures. The cut-path created for the CNC by this feature is defined by a vector shape for its location and length, and another profile shape to define the cross section. The new version also sees support added for importing SVG and SketchUp 2016 SKP files.įor VCarve 8.5 and Aspire 8.5 users the new Moulding toolpath feature will save time, and increase finish quality for those who make constant cross section moulding, arches or frames, says the company. VCarve and Aspire 8.5 offer enhancements in all key areas, such as file-import, drawing and toolpath management.
This release is a free upgrade to any Vectric customers who already have version 8.0 of these programs. has release version 8.5 for their core design and machining software range, which includes their flagship products VCarve Pro and Aspire. Without Javascript you will see duplicate or misleading text or images.Vectric Ltd. Javascript is used to hide paragraphs that are not relevant to your product. (A warning will have been shown when the page loaded)Īnd that JavaScript is enabled in your browser settings. Please ensure that the content is not blocked by your browser The documentation requires JavaScript to be enabled! The name of the toolpath can be entered or the default name can be used. It is also the method by which you can create Toolpath Templates to re-use your toolpath settings on similar projects in the future.įor more information, see the sections Vector Selector and Advanced Toolpath Templates. This area of the toolpath page allows you to automatically select vectors to machine using the vector's properties or position. The depth of the original toolpath below the surface of the material will be used as the projected depth below the surface of the model. If this option is checked, ✓ after the toolpath has been calculated, it will be projected (or 'dropped') down in Z onto the surface of the 3D model. This option is only available if a 3D model has been defined. The resulting textures may look very different because of this small change. If this option is checked ✓ each of the selected contours is cut using a fluting move, otherwise each of the contours is cut with a regular profile move. This option is only available when using selected vectors as patterns. If this option is checked, ✓ the currently selected vectors will be used as the pattern for the texture and the only options available will be 'max.ĭepth' to control the depth of the cuts along the selected vectors. It's important to note that the toolpath algorithm uses a random combination of the variables specified on the texturing form to calculate the toolpath.Ĭlicking the Select button opens the Tool Database from which the required tool can be selected.Ĭlicking the Edit button opens the Edit Tool form which allows the cutting parameters for the selected tool to be modified, without changing the master information in the database.īy default this option is unchecked and the texture form will generate a random texture pattern using any selected vectors as a clipping area. The best way to see what effect each variable has on the texture is to simply change the numbers, calculate and preview the results. The texturing options are based on calculating random patterns and the variables required may at first appear a little complicated. Large Ball nosed cutter and V-Bits typically give the best results when using this strategy.
Textures can be calculated inside any selected vector boundaries or if nothing is selected the complete job size. It should be noted this is a different technique than creating a 3D texture using the 3D model. The 3D Texture Machining functionality uses a specialized toolpath algorithm and the shape of the tool to generate a textured finish on the part.